Eva Game 3?
Str: 17 +5 Dex: 18 +6 Con: 13 +3 Int: 16 +5 Wis: 11 +2 Cha: 10 +2
HP – 42 Healing surges – 9 surges for 6
Init – +6 Move – 7
AC – 21 (+6 Dex +2 armor +3 weapon) Armor proficiencies – Cloth, Leather Weapon proficiencies – Simple melee/ranged, military blades, shuriken Fort – 15 Ref – 17 Will – 13
Vision – Low-light Languages – Common and Sheikah
Racial Traits: Ancient Art of Combat – Unbalancing Parry Encounter power, immediate reaction When missed by a melee attack, slide enemy to an adjacent square and gain combat advantage until the end of your next turn
Feats: Swordmage Warding – +3 to AC when using bonded sword without anything in your offhand
Surprising Charge When you make a charge attack against a target that is granting combat advantage to you, the attack deals 1[W] extra damage if you hit with a light blade or a spear.
That one feat: Increases sneak attack by 3
Dirty Fighting Heroic Tier Prerequisite: Fighter or rogue Benefit: You gain a +4 bonus to melee weapon damage rolls against surprised enemies. Opportunity Knocks Heroic Tier Prerequisite: Rogue Benefit: Whenever you hit with an opportunity attack, or when an enemy misses you with an opportunity attack, the enemy you hit or the enemy that missed you grants combat advantage to you until the end of your next turn.
Class Features: Sneak Attack – When you have combat advantage and are using a light weapon, you can inflict an extra 2d6 of damage with a damaging rogue power once per round. Sword Bond – With one hour of meditation, you create a bond with a sword. As a standard action you can call your weapon to your hand if it is within 50 feet. If the weapon breaks, then you can spend one hour to recreate the weapon as long as you have a fragment of it. The other pieces of the old weapon are destroyed. Aegis of Empowerment – With a minor action, choose one target within a burst 2 range, that target is marked. If that target hits an ally, you can teleport them to a square adjacent to you, and they grant combat advantage to you and your allies until the end of your next turn. Acrobatics – 5+6 = 11 Arcana – 5+5 = 10 Endurance – 5+3 = 8 Perception – 5+2 = 7 Stealth – 5+6 = 11
At-Will Powers: Sword Burst – Close burst 1 – Int (+7) vs. Ref – 1[W] + Int mod = 1d6 + 2 force damage to all adjacent enemies Riposte Strike – One target – Dex (+9) vs. AC – 1[W] + Dex mod = 1d6 + 4 damage; if the target attacks before your next turn, you get a Str vs. AC attack that deals 1d6 + Str mod damage
Encounter Powers: Flame Cyclone – Close blast 3 – Int (+7) vs. Ref – 1d8 + Int mod + Str mod = 1d8 + 10 fire damage to all enemies within blast “Brutal Assassination” – Rogue encounter power level 3 <> Encounter power, standard action <> Keywords: Martial, Weapon <> Trigger – Having combat advantage <> Attack: Str + Dex vs. AC <> Hit: 2[W] + Dex mod + Str mod damage
Setup Strike- You land a calculated blow that causes your enemy to drop his guard, leaving him vulnerable to subsequent attacks. Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage, and the target grants combat advantage to you until the end of your next turn.
Daily Powers: Blinding Barrage – Close blast 3 – Dex (+9) vs. AC – 2[W] + Dex mod = 2d6 + 6 damage, and all targets hit are blinded for one turn. If the attacks miss, the targets still take half damage but are not blinded.
Shadow Snake Lunge Like the shadow snake, your strike bites with deadly venom. With each movement, your foe suffers from the poison you inflict. Encounter Arcane, Poison, Weapon Standard Action Melee weapon Target: One creature Attack: Intelligence vs. AC Hit: 2[W] + Intelligence modifier damage. Until the end of your next turn, when the target uses a move action, it takes poison damage equal to your Constitution modifier.
Equipment: Studded leather armor – +2 to AC Katar – 1d6 damage, light blade, +3 proficiency bonus to hit, high crit (+1d6 dmg on crit) Xen’drik Boomerang – 1d6 damage, light blade/thrown 6/12, +2 proficiency bonus to hit Shuriken – 1d6 damage, light thrown 6/12, +3 proficiency bonus to hit
My mother is a powerful Sheikah warrior and my father, alas, a beautiful Elven prince. Of course he was kidnapped by pirates when I was a child and my mother, well, on some level I’m sure she attempted to save him, but she had a toddler year old to take care of. So when I turned 18 I left the mother who had raised me and went in search of my estranged and presumably dead father. Now I’m hanging out with some fairly decent fighters having grand adventures. Though there is this idiot who keeps hitting on me.